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New Pally Tree

PostPosted: Mon Dec 05, 2005 5:10 pm
by Lardo

PostPosted: Mon Dec 05, 2005 5:15 pm
by Nallick
WTF Wtb that Holy Tree for Priests.

PostPosted: Tue Dec 06, 2005 3:58 pm
by malavant
spell crits are free? wtf.

WTB that tree, but with subtlety

PostPosted: Tue Dec 06, 2005 4:51 pm
by Lardo
lol, im pretty sure thats not new

PostPosted: Tue Dec 06, 2005 5:00 pm
by nut
They've always had that talent.

It's actually a nerf to their holy tree. It use to be a tier2 talent, but got moved down to tier5 for the 1.9 patch.

It's one of their best talents IMO. A mana-free crit heal every 1 minute. Sucks that blizz nerfed it.

PostPosted: Tue Dec 06, 2005 11:13 pm
by malavant
no no no. not the fact that they get a mana free crit heal a minute....it's that ALL of their crit heals are free. That's huge.

PostPosted: Tue Dec 06, 2005 11:45 pm
by nut
malavant wrote:no no no. not the fact that they get a mana free crit heal a minute....it's that ALL of their crit heals are free. That's huge.


All crit heals are free.

They have an on-demand crit heal every 2 minutes.

They've always had those two talents.

Edit: Fixed

PostPosted: Wed Dec 07, 2005 1:09 am
by Lardo
two minutes

PostPosted: Wed Dec 07, 2005 3:56 am
by Superpally
Lol pally changes = nerf all around

=P

PostPosted: Wed Dec 07, 2005 3:59 am
by nut
Superpally wrote:Lol pally changes = nerf all around

=P


With Blizz, no change is always better than any change.

PostPosted: Wed Dec 07, 2005 10:39 am
by remorsecode
To be honest, it balances them nicely - they can't have their 3 key low-tier skills anymore, which matches them up with Shamans 'cuz we've never been able to have all our 3 key low-tier skills (NS, Clearcasting, 2h-weapons).

PostPosted: Thu Dec 08, 2005 8:16 am
by riversE
nerf to the face
;(

PostPosted: Thu Dec 08, 2005 1:44 pm
by Azraeth
nerf in my pants /moan oh yeah

PostPosted: Sun Dec 11, 2005 8:30 am
by Apotheosis
It's specialization at a cost. Each tree is more defined, giving the Paladin a clearer role, but as a consequence many of the best talents were moved farther down the tree.

I personally think the best new addition is improved concentration aura. 15 percent chance to resist silences/kicks/pummels/earth shocks/counterspells for your whole group? Yikes, that's ownage.

PostPosted: Sun Dec 11, 2005 10:10 am
by remorsecode
Apotheosis wrote:It's specialization at a cost. Each tree is more defined, giving the Paladin a clearer role, but as a consequence many of the best talents were moved farther down the tree.

I personally think the best new addition is improved concentration aura. 15 percent chance to resist silences/kicks/pummels/earth shocks/counterspells for your whole group? Yikes, that's ownage.


wtb tremor totem that does all that and has a radius worth bothering ;p